Skip to main content

HTML Canvas Libraries

So I was remarking to a coworker today that the HTML Canvas API is very low level and hard to use, and his reaction to that was actually positive (and he had a point). By being very low level, it means that pretty much everything is exposed and going forward you won't have to wait for browser vendors to update their libraries in order to get the latest features. Basically, the browser vendors are removing themselves from the equation.

However, application developers are left with a bit of a dilemma. Do we really want to reinvent the wheel every time we build an app? Why is it that you have to redraw everything every frame? Wouldn't it be easier to work with objects rather than pushing pixels?

Well, while the browser vendors might have removed themselves from the library equation, fortunately a number of other people are stepping in. It looks like there are a myriad of 3rd party libraries out there now for manipulating the HTML 5 Canvas, some of which are more sophisticated than others.

I haven't had time to delve into any of them for real yet, but from what I have seen so far, these seem to be the most advanced (as far as being Adobe Flash replacements).

CreateJs - http://www.createjs.com/#!/CreateJS
This looks to be the most complete library out of all the ones I have seen with support not only for Canvas, but also tweening, sounds, and preloading. It also supports a stage object. EaselJs is the part that manipulates the canvas.

oCanvas - http://ocanvas.org/
This also looks good, and the code samples I have seen look very similar to ActionScript. The "o" in oCanvas stands for Object.

Paper.js - http://paperjs.org/
This one also looks interesting. I need to look at it more. They also created a superset of JavaScript called PaperScript for handling objects more easily. Not sure if this is a good or bad thing.

There are a myriad more as well. The only problem with having so many libraries out there is that you need to make sure you choose the right one when you start your project. I am not sure how inter-operable they all are and what would happen to you if you chose the wrong library.


Comments

Popular posts from this blog

Master of my domain

Hi All, I just got myself a new domain ( http://www.skuunk.com ). The reason is that Blogspot.com is offering cheap domain via GoDaddy.com and I thought after having this nickname for nigh on 10 years it was time to buy the domain before someone else did (also I read somewhere that using blogspot.com in your domain is the equivalent of an aol.com or hotmail.com email address...shudder...). Of course I forgot that I would have to re-register my blog everywhere (which is taking ages) not to mention set up all my stats stuff again. *sigh*. It's a blogger's life... In any case, don't forget to bookmark the new address and to vote me up on Technorati !

Freezing Gems

What is a gem and why would you want to freeze it? In Ruby, there are times when you want to access pieces of functionality that other people of written (3rd party libraries) and you normally have 2 options. You can install a plug in or install a gem. Normally the method you use is determined by which ever is made available by the author. Gems are installed on the host machine and are pretty handy when you want to run things in the command line or else across lots of projects, but their downside is that if you use a gem in a Rails project there is no automatic publishing mechanism when you deploy your site. You will need to log onto the remote host machine and install the gem manually. Plugins are specific to Rails and are similar to gems in that they are also 3rd party libraries. However they are associated with your Rails project as opposed to your machine so they will get posted to the server on a regular deploy. Freezing a gem is the process of transforming a gem into a plug in. Es...

Elixir - destructuring, function overloading and pattern matching

Why am I covering 3 Elixir topics at once? Well, perhaps it is to show you how the three are used together. Individually, any of these 3 are interesting, but combined, they provide you with a means of essentially getting rid of conditionals and spaghetti logic. Consider the following function. def greet_beatle(person) do case person.first_name do "John" -> "Hello John." "Paul" -> "Good day Paul." "George" -> "Georgie boy, how you doing?" "Ringo" -> "What a drummer!" _-> "You are not a Beatle, #{person.first_name}" end end Yeah, it basically works, but there is a big old case statement in there. If you wanted to do something more as well depending on the person, you could easily end up with some spaghetti logic. Let's see how we can simplify this a little. def greet_beatle(%{first_name: first_name}) do case first_name d...